Head Over Heels |
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By Jon Ritman and Bernie Drummond |
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The Menu System |
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Use any key other than ENTER or SHIFT to move the cursor. Use ENTER to
select the entry indicated by the cursor. On the key menu return to main
menu by pressing shift. | |||||||||||||||||||||
Main Menu |
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Key Menu |
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It is important to utilise this function properly - Please read the screen
prompts.
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Sound Menu |
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There are 3 distinct sound levels within the game. These are different sound
tracks as opposed to volumes. One may select from:
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Control Sensitivity Menu |
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This enables skill in control to be built up - the main difference being the
way diagonal control is interpreted. The dafault value is on Low Sensitivity
and is recommended for beginners.
The default controls have been defined as follows:
Note: H is permanently defined as Hold, Once pressed a screen message will appear offering the options of either aborting or continuing the game. Space is defined as Jump and Carry, this allows both actions with one key
depression. At some parts of the game it is essential to use jump and carry
together so leave at least one key defined as both. | |||||||||||||||||||||
History of the Blacktooth Empire |
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Far, far away from our star Sol lies the Blacktooth empire, an evil empire,
four worlds enslaved by the planet Blacktooth. All of the slave worlds bubble
with unrest, but due to the oppressive nature of their rulers they never
reach boiling point, they all lack a leader to draw the masses of population
together.
Blacktooth itself is not any better, a world rigidly controlled by its dynastic leaders for so long that the populace do not even think about revolution. The peoples of the neighbouring stars are getting very worried about signs of military expansion from Blacktooth and have sent a spy from the planet Freedom to see if he can push the slave planets into full rebellion by finding the crowns lost when Blacktooth took over. The creatures of Freedom are very strange in that they are formed from a pair
of symbolic animals that have adapted to operate either independantly or,
to their mutual advantage, join together as one - Head saddled on Heels, and
indeed these ARE their names and both are highly trained spies. |
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The Game |
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Head and Heels have been captured, separated and imprisoned in the castle
headquaters of Blacktooth. Their cells contain 'keep fit' equipment,
including a wall ladder that Head really must learn to climb. Your job is
to get them both out of the castle and into the market place so they can
join up again.
From there, the journey leads to Moonbase Headquaters, where you will have to decide either to try to escape back to Freedom or to be a true hero and teleport to one of the slave planets to search for its lost crown! To overthrow the dictatorship on any of the slave planets would be a
major blow to Blacktooth and you could return to Freedom in glory. Of course
Blacktooth would probably enslave them again eventually but it would slow
down any expansion plans for now. The populace of Blacktooth are so heavily
oppressed that they would have to see all four of the slave planets revolt
before the Blacktooth crown could cause an uprising. This of course would be
the ultimate accolade, and unfortunately, almost certain suicide. | |||||||||||||||||||||
Egyptus |
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Once, a long time ago, a craft from Blacktooth got a bit lost while doing
a hyperspace jump and landed on an unknown planet. Here the crew found a
primative animal forming a sort of civilisation that appeared to revolve
around wrapping corpses in lots of bandages and putting them into huge stone
pyramids. When they returned to Blacktooth their emperor liked the sound of
it so much that he rebuilt the capital city of one of the slave planets to
resemble the story. | |||||||||||||||||||||
Penitentiary - The empire's prison planet |
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Millions are imprisoned here. A harsh planet, very mountainous, much
climbing, skill required. The worst place is The Pit, try not to fall into
it! | |||||||||||||||||||||
Safari |
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A densely vegitated planet, mainly used for hunting. The natives live in
wooden forts in the junge, beware traps! | |||||||||||||||||||||
Book World |
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The emperor is very keen on cowboy books, and has devoted an entire world to
a western library. Only the emperor's minions are permitted to read them.
Information is rigotously suppressed in the empire. | |||||||||||||||||||||
Blacktooth |
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This planet has a large moon with three lunar space stations on it, the
larger of these, Moon station HQ, is the main teleport centre for the empire,
with a direction teleport to all the slave planets. Sometime after the
Egyptus episode, the latest Emperor sent out a craft to find that same
strange planet, and after much exploration it was finally located and the
craft landed. However the crew found the people had changed: instead of
pyramids they used castles, instead of wrapping corpses up in cloth, they
wrapped living men in metal and then tried to turn them into corpses with
sharp metal sticks. The Emperor, not to be outdone by his ancestor, built
a castle on Blacktooth and used it as his headquaters. This castle is
surrounded by a small market, and then a range of impassable mountains. The
only way to leave is via teleport to one of the three lunar space stations. | |||||||||||||||||||||
Head (Headus Mouthion) |
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This creature is a symbiotic partner to Heels and will normally be found
sitting on top of one. Head is descended from a breed of flying reptile
and still has rudimentary wings that allow Head up to twice his own height
and to guide himself though the air. | |||||||||||||||||||||
Heels (Footus Underium) |
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During Heels's evolution the arms have totally disappeared while the legs
have become very powerful. Heels can jump his own height and can also run
very fast. | |||||||||||||||||||||
Reincarnation Fish |
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The strangest animal in the known universe! This fish likes to be eaten!
There have been cases of it jumping onto plates! But there is more: when you
eat one, its prodigious memory remembers everything about you. Its memory is
so good that if you die at some later date, you will be reincarnated at the
very place you ate the fish, and you will even have the taste still in your
mouth! How a fish can remember anything when its been eaten has never been
successfully explained. You must be very careful to check that the fish is
alive and wriggling as dead fish decompose very quickly and it rapidly
turns so poisonous that a single lick can kill.
WARNING: Even living reincarnation fish taste horrible! | |||||||||||||||||||||
Cuddly Stuffed White Rabbits |
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The cute toy bunnies magically enhance your powers. The status display at the
bottom of the screen will keep you informed as to which powers are
temporarily enhanced. If Head and Heels are connected when they pick up a
Life or Iron pill they will both get the enhanced power. There are four
types:
If Heels pick up a go faster bunny or Head picks up a jump bunny the bunnies
power is wasted! | |||||||||||||||||||||
Hooter |
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The hooter may be used by Head to fire doughnuts at attacking mosters. This
will freeze them in place as they lick the doughnuts off their faces. The
hooter may only be used by Head and requires a tray of doughnuts to be of
any use. | |||||||||||||||||||||
Doughnuts |
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Tray of six doughnuts are few and far between so don't waste shots. Only
Head may pick up doughnuts. The number of remaining doughnuts will be
displayed above the doughnut icon at the bottom left of the screen. | |||||||||||||||||||||
Bag |
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The bag may be used to carry small objects around a room. It is essential
for Heels to find and get the bag as it is impossible to get far without it.
The object in the bag will be displayed immediately above the bag's icon at
the bottom right of the screen. To pick up an object just stand on top of
it and press the CARRY key. It is not possible to drop an object in a
doorway. | |||||||||||||||||||||
Crowns |
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Find a crown and start a revolution. At the beginning of each game a screen
showing all five planets with a crown above each will be displayed. As each
crown is collected this screen will be shown again with the appropriate
crowns in a bright colour. | |||||||||||||||||||||
Teleports |
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Standing on a teleport will activate its machanism, this will sound a warning
siren. Pressing the jump key will cause you to teleport. Not all teleports
are two way, some are linked in a chain. | |||||||||||||||||||||
Springs |
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Simply push the switch to switch things off and on! WARNING: Switching a
deadly monster off will stop him moving but he will still be deadly to
touch. | |||||||||||||||||||||
Conveyor Belts |
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The rollers on the conveyor simply push you along it. If you wish to go the
opposite direction you have to jump along. | |||||||||||||||||||||
Hush Puppies |
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These are a very strange type of beast, they are increadibly sleepy, in fact
they never wake up and it is quite normal for them to sleep for their
entire lives. They are often used as tables and even used as building bricks.
They are a native of Freedom and for many thousands of years Head and his
ancestors have been mistaking them for Heels and causing so much trouble to
the poor old hush puppies they they evolved a defence mechanism, they
somehow learned to teleport themselves away. Nobody knows where they go but
the instant they see any of Head's race they disappear and won't return until
thay are sure the coast is clear. | |||||||||||||||||||||
The Emperor's Guardian |
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The guardian blocks the door to the throne room in Blacktooth castle, he is
very dangerous and he doesn't like doughnuts. Only a true hero may pass the
guardian. | |||||||||||||||||||||
Swop Key |
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If Head is sitting on Heels the swop key will, on each push, give you control
of:
(1) Heels. (2) Head & Heels. (3) Head. (4) Head & Heels. If Head is not on Heels the swop key will, on each push, give you control of:
At all times the character(s) whose icon is lit is under player control.
When Head and Heels are joined together all their abilities are combined.
It is not possible to swop if standing in a doorway. | |||||||||||||||||||||
Hints and Tips |
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